Website powered by
Emanuel Palalic
Emanuel Palalic
Founder/Director @ emptyvessel
Tokyo, Japan

Skills

TexturingMel ScriptingRiggingRendering3D AnimationPython ScriptingCharacter DesignCloth SimulationUnreal EngineUnreal BlueprintHard Surface ModelingUnreal Material EditorDigital Sculpting

Software proficiency

Unreal Engine
Unreal Engine
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Maya
Maya
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
3DCoat
3DCoat

Productions

    • Video Game
      Splitgate
    • Year
      2019
    • Role
      Principal Character Artist
    • Company
      1047 Games
    • Video Game
      Killing Floor 3
    • Year
      2022
    • Role
      Lead Character Artist / Character Tech Art
    • Company
      Tripwire Interactive
    • Video Game
      Exodus
    • Year
      2021
    • Role
      Senior Character Artist / Tech Art / Pipeline / Team Building
    • Company
      Archetype / Wizards of the Coast
    • Video Game
      Doom Eternal
    • Year
      2020
    • Role
      Senior Character Artist / Tech art
    • Company
      id software
    • Video Game
      Doom
    • Year
      2016
    • Role
      Character Artist
    • Company
      id Software
    • Video Game
      Quake Champions
    • Year
      2017
    • Role
      Character Artist
    • Company
      id software
    • Video Game
      Doom VFR
    • Year
      2017
    • Role
      Character Artist
    • Company
      id software

Experience

  • Principal Character Artist at 1047 Games
    Austin TX, US
    June 2022 - March 2023

  • Lead Character Artist at Tripwire Interactive
    Austin, TX
    August 2021 - May 2022

  • Senior Character Artist at Archetype a Division of Wizards of the Coast
    Austin, United States of America
    July 2020 - August 2021

    Worked on character art and character tech art

  • Senior Character Artist at id Software
    Richardson, United States of America
    April 2015 - July 2020

    Worked on character art and character tech art.